02219nam a2200505 c 4500001001300000005001500013007000300028008004100031020002500072049002800097052001900125056001600144082001800160245029800178260005400476300003800530490001900568500003300587504002400620650004300644650003200687650004700719700005600766700005600822700005600878700005600934700005600990700005601046700005601102700004401158710006801202830001901270880006401289880006001353880003101413880002701444880002601471880002901497880002801526880002701554880002901581880002701610880006201637950001401699KMO20216318120220112093945ta210928s2020 jnkad 000 kor  a9788965149866g936000 lEM8075888lEM8075889c201a512.5154b21-2 a512.51542601a615.85153223006880-01a게임의 치료적 활용 방안 모색 연구 =xA study on the therapeutic applications of digital games /d수행기관: 성균관대학교 산학협력단 ;e연구책임: 장병희 ;e연구분석: 전종우,e이동훈,e전홍진,e이형민,e조영일,e유창석,e박지섭 6880-02a나주 :b한국콘텐츠진흥원,c2020 a247 p. :b삽화, 도표 ;c26 cm10aKOCCA ;v20-39 a감수: 이양환, 박혁태 a참고문헌 수록 8a놀이 치료[--治療]0KSH2002030378 8a게임[game]0KSH1998008279 8a심리 치료[心理治療]0KSH20020262511 6880-03a장병희,g張秉熙,d1970-0KAC2013248431 6880-04a전종우,g全鐘寓,d1969-0KAC2015124011 6880-05a이동훈,g李東勳,d1969-0KAC2012300431 6880-06a전홍진,g全弘鎭,d1972-0KAC2013024881 6880-07a이형민,g李炯敏,d1978-0KAC2016271631 6880-08a조영일,g趙英日,d1975-0KAC2013323621 6880-09a유창석,g柳昌錫,d1975-0KAC2016271601 6880-10a박지섭,d1983-0KAC202093345 6880-11a성균관대학교.b산학협력단0KAB2015005954aut 0aKOCCA ;v20-39006245-01/(BaGeim ui chiryojeok hwaryong bangan mosaek yeongu 6260-02/(BaNaju :bHanguk Kontencheu Jinheungwon,c20201 6700-03/(BaJang, Byeonghui1 6700-04/(BaJeon, Jongu1 6700-05/(BaI, Donghun1 6700-06/(BaJeon, Hongjin1 6700-07/(BaI, Hyeongmin1 6700-08/(BaJo, Yeongil1 6700-09/(BaYu, Changseok1 6700-10/(BaBak, Jiseop 6710-11/(BaSeonggyungwan Daehakgyo.bSanhak Hyeomnyeokdan1 a비매품