02272nam a2200565 c 4500001001300000005001500013007000300028008004100031020002500072049002800097052001800125056001400143082001400157245034400171260005400515300003000569490001900599504002400618650003200642700005600674700005600730700005600786700002200842700002200864700002200886700003600908700002200944700002200966700002200988700002201010710006501032710005401097830001901151880005801170880006001228880002701288880002301315880002801338880002701366880003101393880003101424880002501455880002701480880002701507880002901534880002701563880005701590880004501647950001401692KMO20204901720201014150317ta200701s2019 jnkd 000 kor  a9788965149156g936000 lEM7638984lEM7638985c201a691.15b20-27 a691.152601a794.8223006880-01a2019 게임이용자 패널 연구 예비조사 =x2019 game user panel study pilot survey /d수행기관: 한성대학교 산학협력단,e한국갤럽조사연구소 ;e연구책임: 조문석,e이계오 ;e연구분석: 이남형,e이자명,e백경민,e김병관,e고진주,e이성화,e김태한,e강혜연,e유미현 6880-02a나주 :b한국콘텐츠진흥원,c2019 a343 p. :b도표 ;c26 cm10aKOCCA ;v19-10 a참고문헌 수록 8a게임[game]0KSH19980082791 6880-03a조문석,g曺紋碩,d1978-0KAC2016162111 6880-04a이계오,g李啓五,d1947-0KAC2012301151 6880-05a이남형,g李南炯,d1978-0KAC2019898701 6880-06a이자명1 6880-07a백경민1 6880-08a김병관1 6880-09a고진주0KAC2016146731 6880-10a이성화1 6880-11a김태한1 6880-12a강혜연1 6880-13a유미현 6880-14a한성대학교.b산학협력단0KAB2019001184aut 6880-15a한국갤럽조사연구소0KAB201300051 0aKOCCA ;v19-10006245-01/(Ba2019 geim iyongja paeneol yeongu yebi josa 6260-02/(BaNaju :bHanguk Kontencheu Jinheungwon,c20191 6700-03/(BaJo, Munseok1 6700-04/(BaI, Gyeo1 6700-05/(BaI, Namhyeong1 6700-06/(BaI, Jamyeong1 6700-07/(BaBaek, Gyeongmin1 6700-08/(BaGim, Byeonggwan1 6700-09/(BaGo, Jinju1 6700-10/(BaI, Seonghwa1 6700-11/(BaGim, Taehan1 6700-12/(BaGang, Hyeyeon1 6700-13/(BaYu, Mihyeon 6710-14/(BaHanseong Daehakgyo.bSanhak Hyeomnyeokdan 6710-15/(BaHanguk Gaelleop Josa Yeonguso1 a비매품