00727nam a2200205 c 4500001001300000005001500013007000300028008004100031040001100072052003100083245006100114300002200175545004300197545004300240653003700283700001900320700002800339773013400367856002000501KSI00074512620090520150515ta090427s2005 ulk 000 kor  a01100101a004.05b한628ㅎㄱc3(1)00a온라인게임 콘텐츠기술 /d임충규,e이헌주 ap. 17-28 ;c26 cm a임충규, 한국전자통신연구소 a이헌주, 한국전자통신연구소 a온라인게임a콘텐츠기술1 a임충규4aut1 a이헌주0KAC2018I84620 t한국콘텐츠학회지.d한국콘텐츠학회.g제3권 1호(2005년 6월), p. 17-28q3:1<17w(011001)KSE200301815,x1598-943740uT00000555721ad