00898nam a2200217 c 4500001001300000005001500013008004100028040001100069041001300080052003000093245014600123300002300269545004300292545004300335653004400378700003300422700003600455773015400491900001700645900001800662KSI00036715320050826105631050418s2003 ulk 000 kor  a0110010 akorbeng01a566.7905b한486ㄷc4(2)00a온라인 RPG 게임 컨텐츠의 설계 및 개발 사례=xDesign and implementation of an on-line RPG game content/d이헌주,e김현빈 ap. 223-232;c26 cm a이헌주, 한국전자통신연구원 a김현빈, 한국전자통신연구원 a온라인aRPG게임aOn-lineaRPG game1 a이헌주0KAC2018I84624aut1 a김현빈,d1959-0KAC2018504460 t디지털컨텐츠학회 논문지.d한국디지털컨텐츠학회.g4권 2호(2003년 12월), p. 223-232q4:2<223w(011001)KSE200101578,x1598-200910aLee, Hun-Joo10aKim, Hyun-Bin